#ifndef SAVE2FILEDIALOG #define SAVE2FILEDIALOG #include "TString.h" #include "TRootCanvas.h" #include "TGMrbValuesAndText.h" #include <iostream> //_____________________________________________________________________________________ namespace std {} using namespace std; class Save2FileDialog : public TObject { private: TObject * fObject; TObject * fList; TString fCommand; TString fObjName; TString fFileName; TString fDir; Int_t fHistInRange; Int_t fKeepDialog; Int_t fAsList; Int_t fCanceled; TGMrbValuesAndText * fWidget; public: Save2FileDialog(TObject *obj, const char *lname = NULL, TRootCanvas *win = NULL); ~Save2FileDialog(); void ExecuteSave(); void SaveDefaults(); void RestoreDefaults(); void CloseDown(Int_t wid = 0); void CloseDialog(); void CRButtonPressed(Int_t, Int_t, TObject *) {}; const char * GetObjName(){return fObjName.Data();}; Int_t Canceled() { return fCanceled; }; ClassDef(Save2FileDialog,0) }; #endif